Pre-Order for 31st October Dispatch
We have served THOUSANDS of customers from home users to professional race car drivers including V8 Supercars, Dunlop Cup, Kumho Cup, Swift Series, Aussie Racing Series, Formula Ford, Porsche Cup Drivers & More. We used this valuable feedback and driver testing to deliver the most advanced cockpit ever seen. The GTultimate is a premium quality, feature packed cockpit that now both Professional Drivers and serious Sim Racers love.
Professional platform with market leading design, engineering and technology
Incredibly fast, yet smooth realistic movements using professional motion cueing profiles and software engine
A responsive and powerful system that delivers realistic and smooth movement rather than a rollercoaster ride
The most compact design in the world yet it’s incredibly powerful, it can fit within the space of your existing Cockpit without any additional space required
Can Support up to 130kg users
Simple to use with dedicated click and play Next Level Racing® Platform Manager Software compatible with all major racing and flight titles with simple USB plug in
Passive and active cooling method with adaptive fan speed control to ensure the platform can even be used for more demanding purposes such as commercial centers and events whilst not overheating
Electromagnetic motor shaft brakes ensures zero movement of the platform when the system is switched off.
Built in power source, including an active PFC function to protect from short circuit/overload/overvoltage and overheating.
Acoustical panels inside to reduce noise of operation even lower than the V1 and V2 which were both known for being surprisingly quiet for a motion platform anyway
Quality European Manufacturing and backed with a 2 year warranty
Power Source : 110-240VAC 50-60HZ
Max Power Consumption : 240W
Max User Weight : 130 Kg
Ambient Temperatures : -20° to +60°C
Max Angular Displacement for Pitch & Roll : +- 10°
Max Speed : 20°/s
Max Acceleration : 360°/s2
Vibrations for frequencies up to 50hz
Full Performance Temperatures : +5°C to +35°C
Direct bolt on to all Next Level GTultimate and Flight Simulators. (Designed to easily adapt to other cockpits)
Supported Max Weight - 130 KG
Product Weight - 25KG
Boxed Dimensions - 52 X 49 X 26 CM
Boxed Weight - 28 KG
Part Number NLR-M001V3
Progression from the V1 to V3
We continued our development, innovation and technology to ensure the V3 will exceed user expectation and continue leading the market in design and performance
- Precision - Updated encoders to provide even further accuracy
- External Design - Completely revised in terms of appearance to accommodate for internal power supply and internal micro controller. V3 is now in Stealth Black with laser cut logos
- Cooling - Passive and active cooling method with adaptive fan speed control to ensure the platform can even be used for more demanding purposes such as commercial centers and events whilst not overheating
- Robust - The V2 was known to be a “bulletproof” kind of product however USB filters and mounting design for springs have been improved further
- Speed – V3 max speed is 200% faster than V1
- Tactile Feedback – Vibration features simulating road bumps, road texture, engine vibrations, gear changes, collisions, rubs & bumps. We use in game telemetry data delivering true and accurate feedback
- Noise – We are confident the V3 is the quietest motion platform on the market. The V3 now has acoustical panels inside to reduce noise of operation even lower than the V1 and V2 which were both known for being surprisingly quiet for a motion platform anyway
- Electromagnetic Motor Shaft Brakes - Usually only used in high fidelity and high cost commercial motion platforms this feature prevents any undesired movement of the seat if the platform is switched off
The Next Level Racing® Motion Platform V3 is designed and engineered to be the most advanced professional consumer platform on the market and based on feedback we are certain it can outperform professional platforms far greater in price.
The Next Level Racing® Motion Platform V3 is a professional grade motion platform and not only used by sim racers from around the world but also leading universities globally, defence force, training institutions and professional drivers/pilots. The same platform you can put in your home for incredible immersion is also used for advanced professional applications.
The Next Level Racing® Motion Platform is designed and engineered specifically just for the seat to move to give the most realistic immersion with the mind and body. With this design and engineering it’s tested and proven to feel the g-forces more effectively through muscle pressures that you wouldn’t feel if the wheel and pedals moved at the same time. This pressure applied to your body and muscles can more realistically replicate and sustain the same g-forces as a real car and this method of only the seat moving is not only used by professional race car drivers for training but also on some of the world’s most advanced and high end motion simulators including CXC Simulations©.
The platform comes complete with Next Level Racing® Platform Manager Software. This is professional and specialised software for the platform and is click and play compatible with all major racing and flight titles on PC and constantly update to support new titles as they are released. The Platform Manager is a powerful engine yet simple to use meaning you can adjust levels of motion, bumps, roll and pitch with a click of a button. The Next Level Racing® Motion Platform is designed for ease of use with little to no technical support required for assembly and operation meaning you can install the platform yourself with ease and be up and racing/flying with complete motion in less than an hour.
Events, VR & Commercial applications
The Next Level Racing® Motion Platform is robust product that is also suitable for commercial use and we provide 1 year warranty for commercial customers.
Our advanced API allows to integrate our software with 3rd party applications like games or simulators. SDK is available at an extra cost allowing 3rd party software integration and adding motion to Virtual Reality projects. For more info please contact us
The following languages are supported out of the box: C, C++, C#. The C# API is compatible with Unity. It is also possible to use Unreal 3D engine.
Motion Theatre Software
Motion theater software available at an additional charge allowing you to watch videos and then map movements with a controller for the motion platform that are then saved. Once the movements are saved every time the video is played the motion will react and move in the exact same manner as saved. This is also great when running multiple platforms at the same time as they will all move together.
Racing games by dedicated plug-ins (connector):
- American Truck Simulator
- Assetto Corsa
- Copa Petrobras de Marcas
- DiRT 3
- DiRT 2
- DiRT Rally VR
- DiRT Rally
- DiRT Showdown
- DiRT 4
- Euro Truck Simulator 2
- F1 2011
- F1 2012
- F1 2013
- F1 2014
- F1 2015
- F1 2016
- F1 2017
- Formula Truck 2013
- Game Stock Car 2012
- Game Stock Car Extreme 2013
- GP-Bikes (PiBoSo)
- GRID 2
- GRID Autosport
- GT Legends
- Kart Racing Pro (PiBoSo)
- Live For Speed
- MX Bikes (PiBoSo)
- Project CARS
- Project CARS 2
- Race 07
- RaceRoom Racing Experience
- rFactor 1
- rFactor 2
- Richard Burns Rally
- The Crew
- World Racing Series (PiBoSo)
- WRC 4 (not all versions are supported, the one from Steam works)
Flight Simulators by dedicated plug-ins (connector):
- DCS World 1.x
- DCS World 2.x OpenAlpha
- Falcon 4.0
- Falcon 4.0 BMS
- Flight Simulator X (also Steam edition)
- Flight Sim World
- IL2 Sturmovik: Cliffs of Dover (from Steam)
- X-Plane 10
- X-Plane 11
- Warthunder (only airplanes):
Other by dedicated plug-ins (connector):
- NoLimits 2 Roller Coaster Simulator 184.108.40.206+
- Design it, Drive it: Speedboats
*Please note Next Level Racing® Platform Manager Software also includes “direct input controller” feature meaning it can read movements from your joystick or flight yoke and control the platform simultaneously giving you virtually compatibility with every title such as Elite Dangerous, Star Citizen etc.
By DirectInput/ Force Feedback interface:
Many games that use DirectInput interface (and optionally ForceFeedback interface) to interact with joystick or steering wheel.
- .NET applications
- Native x86 and x64 Windows applications
All in stock items are generally dispatched from our warehouses within a business day to get to you as quickly as possible.
Your order will be dispatched using a reliable and tracked courier service to ensure it gets to you as safely as possible. Once your order is dispatched you will receive an email updating you that your order has been dispatched along with an email to follow it’s progress online.
*Please note with some Fanatec products depending on stock levels we do also ship direct from the Melbourne warehouse, where at times dispatching can sometimes be longer than the regular 1 business day.
*We offer free shipping to almost every location in Australia however VERY rarely there is some areas we cannot offer free shipping due to couriers extensive remote overcharges.
Great product, excellent customer service Review by L.A.Castro
Great product, excellent customer service!
Very easy to install and the software is very friendly.
For the price, the best you can buy! Lots of fun.
I can’t set up a car or Race competitively without it!!! Review by Customer
The most awesome piece of my Simulator. If you want the most realistic g-force feel of actually being on the track it’s a must have... I have zero complaints since my purchase. It really does not matter, 3 monitors or VR it does not get any better or more realistic. I have ran several nascar tracks with Richard Petty Racing school, Charlotte, Rockingham and Daytona and the V3 Motion Platform nailed it....! Awesome for racing, learning new real tracks etc... The most awesome tool in my box...
Fantastic Consumer Motion Platform Review by David B.
Relatively easy to setup with just one person. Easy-to-use software interface. Works great, no complicated setup.
G-forces are strong and it's still relatively quiet.
Quality-of-life features you just won't find in a DIY solution, like auto-locking the chair in place when not in motion.
A fantastic consumer-friendly motion platform for all your racing/flight/space sim needs.
Paired with the Next Level Racing Seat, you can't go wrong.
P.S.- Make sure you get some transducers and an amplifier for them so you can strap them to your chair for even more immersion.
You will be panting and sweating after your first lap Review by Cool Hand
Having looked for a "reasonably" priced motion platform, I had my eyes on this one from Next Level as it seemed to offer a solid range of motion at a price that is far lower than anything I've come across. And not wanting to hack together a seat and cockpit, I ended up ordering the Next Level GTultimate seat for ease of mounting. My primary is use is for iRacing to really improve the immersion. Personally, I struggle trying to translate a computer screen to actual track days and this goes a very long way alongside my Rift. I couldn't be happier with the setup and would unquestionably recommend for someone that's looking to stretch their rig into motion. And while it's the cheapest motion platform that I've come across, it is incredibly sturdy and capable. This isn't some low-tier platform, this is a serious motion system that rightfully belongs in any conversation around the best motion platforms – seat or whole platform.
- The motion is unbelievably believable. If I wanted to, I could have the intensity programmed to about throw me out of the seat.
- Speaking of intensity, the software is really solid and allows for separate adjustments to the intensity of motion on bumps, direction, etc.
- After downloading the driver and starting the software, I just selecting my sim of choice (iRacing in this instance) and I was good to go inside of iRacing without having to make any further adjustments/connections. They just recognized each other (Rift included) and I was off racing and shaking.
- Incredibly quiet. I just use the Oculus' built in headphones and I can't hear the seat move at all.
- One of the other reviewers mentioned the installation was a bit of a pain, to which I will concur. I completely lost patience with installing the buttkicker mount and punted that for another day. Considering I bought the coordinating cockpit, I would've hoped for an easier installation of the four bolts that connect the seat, but it was agonizingly awful. And it's only four bolts. I found that if I kept an allen key leveraged against the top of the nut that sits inside of the rail, I could SLOWLY screw the bolt in. Once it was threaded, it bolted down nice and tight.
- With a unit this compact (and cost effective) you can't really get a sense of traction loss or losing the rear end. You do however get the lift sensation which is a helpful indicator that you're about to go spinning off.
* As another reviewer mentioned, take a photo of the serial number on the motion of the motion platform BEFORE you assemble everything. Next Level requires you to provide the serial number in order to download the drivers and you really don't want to have to flip over your rig after you have it assembled.
Fantastic Motion Simulation at a new Price Point Review by J.C.M
I've enjoyed racing simulators for many years, after a short-lived amateur career in shifter karts and Formula Fords. The simulators scratch my itch for speed and thrills at a fraction of the cost. I've always wanted to purchase a full motion platform, but the really good stuff was well into the 5-digits in cost. Along comes the Next Level Racing under-seat units, and I did a bit of research before diving in and purchasing this unit.
The first big decision is seat mover vs. whole platform. Like many, I first thought that seat movers were inferior. Honestly, I was wrong. The trick to motion simulators is fooling your body into feeling the forces of actual racing. This is more than just g-forces in corners. It's engine revs, road feel, bumper strips, cobbles, surge, sway, and many, many others. And here's the secret: you need to feel the FORCE. A seat mover in many ways is superior in this respect to a full-motion simulator.
If you'll excuse some basic physics, I'll illustrate why *speed* of the simulator is more important than range of motion. Sir Newton tells us force=mass x accleration. This works in 2 ways with a motion simulator. First, to really accelerate something to impart a force, you want to move as little additional mass as possible. A seat-mover just does this. It moves you and a relatively light seat, that's it. Full motion platforms move a lot more, much more. So they need bigger actuators, more room, and more $$$. The second part that matters is the actual speed of the actuators themselves. Far more imporant than range of motion is the acceleration of the platform itself. And the Next Level Racing v3 is FAST. Uber-fast. It can really jolt you around, much more than you'd think just looking at the videos.
The actuators are very quick, giving sharp impulses when needed, and they update at ridiculous speeds, too (>400 times/s). This means fine movement and vibration is well simulated, including engine revs, road imperfections, cobble strips, etc. The v3 works brilliantly. I added the V3 to my RSeat RS-1 racing rig, using Next Level Racing supplied adapter plates. In addition to the motion platform, I run a Fanatec Wheel and Pedals, and can go either triple-40" monitors or Oculus VR. Took me about a day to get everything hooked up and working. One tip: the serial number is on the bottom of the unit. Write this down/take a picture of the name tag, as you'll need it when downloading the software from NLR. Once installed, it will be very hard to read that serial number.
Now, here's the headline: motion + VR is MIND BLOWING. This is it folks. The point where virtual simulation stimulates enough of your senses to fool your brain into thinking you're doing the real thing. The motion sensation in VR is absolutely jaw-dropping. Project Cars in an open wheel series is the closest I've come in a simulation to reality. A little motion goes a long way, and the motion platform does far more than just track g-forces. It simulates engine revs, road texture, siding strips, bumps, just about everything. I found I had to dial-down the settings from stock. The amount of motion needed to trick your brain in VR is much less than what you see in the factory videos. The manufacturers want to sell you on wild movements in the videos, but that's much to much in practice. Dial back the amplitude of the motion, and let the ultra-fast actuators provide impulses and g-forces to your body that really does a fabulous job of mimicking the real thing.
Beyond the bread-and-butter racing simulators, I've found the V3 excels for flight and (especially) roller coaster simulators! Here, in addition to the short vibrations and shocks from the track, you want to simulate the overall g-feeling of coasters. To do this, the platfrom moves a much larger amplitude, to change the position of your body with respect to gravity. And it works! In No Limits Coaster 2, I honestly feel like I'm on the rides, when used with the Oculus Rift. Here, the motion platform tilts the chair quite a bit, and it works brilliantly! Previously, I would get motion sick in the coaster simulators. With the motion platform, your body feels what your eyes see, and I haven't gotten any nausea at all since installing the V3. The Coaster Simulation is another great way to introduce your friends to VR/Motion Platforms as well.
Overall, I'm thrilled with the v3 motion platform. It's not cheap, but compared to other alternatives, the $3k entry point is a bargain compared to other high-end solutions. You really do have to try this to appreciate it. This is a new standard in simulators accessible to the dedicated home user and enthusiast. With a good racing chair, wheel, pedals, VR, and the PC to drive it all, you can scratch all your racing itches and never buy a set of tires again. Bravo, Next Level Racing, and thank you for this excellent piece of hardware.
It’s truly amazing ! Review by Troy
Just wanted to say thanks for all your help building my new Sim!
It’s truly amazing !
The before / post-sales support has been great, Just wanted to say thanks
i LOVE the V3 Review by Jared
All i can say is WOW... i LOVE the v3 and i'm so impressed what it adds to sim racing.
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